[The following was originally posted to the Usenet group rec.games.video.classic. I waited until after Christmas to post it to my blog so my mother wouldn't know what she was getting. As a result, this post has been backdated from when it was actually posted, five days later.]
My mother is hard to shop for, but an avid reader, so today I went to a used book store to see if I might find something for her. This led me to wander through a lot more of the hard cover section than I usually do on my infrequent trips there. And in doing so, I finally came across the game section. And what do I find on the shelf between the books on chess and bridge? A copy of Zap!: The Rise and Fall of Atari by Scott Cohen. I have been looking for this book for years! (Possibly because I've been unwilling to pay eBay prices.)
I've actually already read it before. It turned out my local library has a copy. (And yes, I considered doing something unethical like checking it out, failing to return it, and paying the fine, but I'm not that kind of person.) I realize it's not a perfect history. I also realize that it was republished by John Hardie through Xlibris. But that's just not the same as having an original, hard cover copy from 1984.
It makes a lovely addition to my collection. It's in very good condition with a tight spine, free of markings, and still has the dust jacket. Just some light wear along the top and bottom of the spine. Looks like it may have been read once (or possibly not) and then sat on someone's shelf for years before being traded in. Heck, for all I know it could have been sitting on the shelf at the book store for years. (Although not since the '80s, as they had a fire 11 years ago which forced them to restock.) Oh, and the best part was the price: $4 plus tax. (And I did find something for my mother, too.)
Showing posts with label Atari. Show all posts
Showing posts with label Atari. Show all posts
23 December 2008
17 February 2001
CVG 101: The Atari 2600-Hasbro Link (previously unpublished)
[Classic Gamer Magazine introduction. I submitted this article for CGM #6 (spring 2001), but due to an error on my part, it wasn't published. See the postscript at the end for details.]
As a Classic Gamer reader, it’s a safe bet that you’re aware that, up until recently, Hasbro owned the rights to Atari’s console-related properties. This, of course, included their Atari 2600 games. What you may not have thought about is just how many third party Atari 2600 games Hasbro also has the rights to. While I could simply list them for you and be done with it, that wouldn't be much of an article, would it? Although considering I’m writing this the night before my deadline, it would certainly be easier on me. (Writer’s block is a terrible thing.) So, let’s examine just how Hasbro wound up with the rights to so many Atari 2600 games in its holdings.
First, let’s start with Atari itself. Atari, incorporated in 1972, was the first of many companies founded by Nolan Bushnell. Although successful from early on, Bushnell had to call in debts every pay period to keep the payroll checks from bouncing. In 1976, Warner Communications paid Bushnell $28 million for Atari. Bushnell realized there was no way Atari would be able to afford getting their latest project, the Atari Video Computer System (VCS, later the Atari 2600), designed and into stores without the capital provided by a major company.
Unfortunately, the laid back atmosphere of Atari, Inc. and the more traditional corporate culture of Warner were like oil and water. In 1978, Bushnell could tolerate no more and left Atari. Atari went on to successfully launch the VCS and, after just a few years, became the dominant player in the home video game industry. In 1981, Atari’s annual sales were $35 million and a significant portion of Warner’s total annual income. Just two years later, in 1983, Atari posted losses of $536 million! Looking to get rid of the albatross that was Atari from around their neck, Warner sold majority interest in the home video game and computer divisions of Atari to Jack Tramiel, recently fired president and founder of Commodore. Tramiel called the new company Atari Corporation. Atari’s coin-op division was renamed Atari Games and went on, forevermore separated from the home division.
Fast forward to 1996. After the video game crash of 1983-84, Atari never recovered its former glory. Their last effort in the home video game market, the 64-bit Jaguar, was a failure. Tramiel had Atari Corp. do a “reverse merger” with hard drive manufacturer JTS Corporation. Two years later, in 1998, Hasbro bought the Atari properties from JTS for a paltry $5 million. Classic video gamers and Atari fans saw a glimmer of hope once again. Here we pause to look back at some of the other companies that created Atari 2600 games.
First, there’s Milton Bradley. Mr. Milton Bradley first started making jigsaw puzzles in 1880, beginning what would become his namesake company's entry into the toy and game business.A century later, in 1983, Milton Bradley published a whopping two games for the Atari 2600. A year later, in 1984, Hasbro acquired Milton Bradley.
Next is Parker Brothers. Founded in 1883 as the George S. Parker Co., George Parker’s brother Charles joined him in 1888 and the company was renamed Parker Brothers. Exactly 80 years later (1968), General Mills bought the company. In 1982, Parker Brothers began releasing video game cartridges for multiple platforms, including the Atari 2600. In 1987, Tonka Corporation acquired Parker Brothers. A few years later, in 1991, Hasbro acquired Tonka, and thus Parker Brothers, too.
Then we have Tiger Electronics. In 1982, they hopped on the bandwagon with, it seems, half the companies in the world to create video game cartridges. They sold their games under the Tigervision label. In 1998, the same year they acquired the Atari Corp. assets, Hasbro also acquired Tiger Electronics.
Lastly, there’s Avalon Hill. Avalon Hill was the publisher of many strategy war games. They also formed a computer game division early in the establishment of the home computer market. In what must have seemed like a good idea at the time, they too entered the home video game market in 1983. Today, their Atari 2600 cartridges are among some of the hardest to find. Timing is everything; Avalon Hill’s was bad. In 1998, determined to be the Borg of the toy and game industry, Hasbro assimilated, er, acquired Avalon Hill as well.
So, in 1998, Hasbro has acquired Atari Corporation’s assets, plus four companies that published Atari 2600 games as third parties. What does Hasbro do with all of these assets related to the Atari 2600, once the best selling video game console of all time? Absolutely nothing. Instead, from 1998 to 2001, they concentrated on Atari’s classic arcade games. They updated them for today's gamers and slapped the original name and Atari logo on them for brand recognition. The Cyberpunks even attempted to get Hasbro's permission to do an emulation package during this time, but Hasbro was simply not interested.
In fairness, I should point out that all of Parker Brothers' and some of Tiger Electronics' 2600 games were licensed in some fashion. Publishing them would have required new licensing deals that were unlikely to happen. While no one could seriously expect re-releasing the Atari 2600 version of Spider-Man or the Star Wars games would have any impact on sales of current games featuring those properties, legalities are legalities. Companies tend to give exclusive rights to their properties for a number of years when they license them, and exclusive means exclusive.
Resuming the tracing of the acquisition of the rights to Atari's assets we come to the present. Early in 2001, Hasbro sold their entire Hasbro Interactive division, including the Atari assets, to Infogrames for $100 million in stock and cash. What will become of the Atari properties now? That’s uncertain. Both press releases concerning the sale specifically mentioned Atari. One even mentioned that Hasbro had 60 titles in development at the time, but failed to include any classic Atari properties in the short list of specific titles. All that can be said for certain is . . . uh . . . er . . . um . . . . that writer’s block is a terrible thing.
I wasn't kidding about writing this right before it was due back in the opening. I barely squeaked it in in time. Two days later I get an e-mail from Cav, the publisher.
As a Classic Gamer reader, it’s a safe bet that you’re aware that, up until recently, Hasbro owned the rights to Atari’s console-related properties. This, of course, included their Atari 2600 games. What you may not have thought about is just how many third party Atari 2600 games Hasbro also has the rights to. While I could simply list them for you and be done with it, that wouldn't be much of an article, would it? Although considering I’m writing this the night before my deadline, it would certainly be easier on me. (Writer’s block is a terrible thing.) So, let’s examine just how Hasbro wound up with the rights to so many Atari 2600 games in its holdings.
First, let’s start with Atari itself. Atari, incorporated in 1972, was the first of many companies founded by Nolan Bushnell. Although successful from early on, Bushnell had to call in debts every pay period to keep the payroll checks from bouncing. In 1976, Warner Communications paid Bushnell $28 million for Atari. Bushnell realized there was no way Atari would be able to afford getting their latest project, the Atari Video Computer System (VCS, later the Atari 2600), designed and into stores without the capital provided by a major company.
Unfortunately, the laid back atmosphere of Atari, Inc. and the more traditional corporate culture of Warner were like oil and water. In 1978, Bushnell could tolerate no more and left Atari. Atari went on to successfully launch the VCS and, after just a few years, became the dominant player in the home video game industry. In 1981, Atari’s annual sales were $35 million and a significant portion of Warner’s total annual income. Just two years later, in 1983, Atari posted losses of $536 million! Looking to get rid of the albatross that was Atari from around their neck, Warner sold majority interest in the home video game and computer divisions of Atari to Jack Tramiel, recently fired president and founder of Commodore. Tramiel called the new company Atari Corporation. Atari’s coin-op division was renamed Atari Games and went on, forevermore separated from the home division.
Fast forward to 1996. After the video game crash of 1983-84, Atari never recovered its former glory. Their last effort in the home video game market, the 64-bit Jaguar, was a failure. Tramiel had Atari Corp. do a “reverse merger” with hard drive manufacturer JTS Corporation. Two years later, in 1998, Hasbro bought the Atari properties from JTS for a paltry $5 million. Classic video gamers and Atari fans saw a glimmer of hope once again. Here we pause to look back at some of the other companies that created Atari 2600 games.
First, there’s Milton Bradley. Mr. Milton Bradley first started making jigsaw puzzles in 1880, beginning what would become his namesake company's entry into the toy and game business.A century later, in 1983, Milton Bradley published a whopping two games for the Atari 2600. A year later, in 1984, Hasbro acquired Milton Bradley.
Next is Parker Brothers. Founded in 1883 as the George S. Parker Co., George Parker’s brother Charles joined him in 1888 and the company was renamed Parker Brothers. Exactly 80 years later (1968), General Mills bought the company. In 1982, Parker Brothers began releasing video game cartridges for multiple platforms, including the Atari 2600. In 1987, Tonka Corporation acquired Parker Brothers. A few years later, in 1991, Hasbro acquired Tonka, and thus Parker Brothers, too.
Then we have Tiger Electronics. In 1982, they hopped on the bandwagon with, it seems, half the companies in the world to create video game cartridges. They sold their games under the Tigervision label. In 1998, the same year they acquired the Atari Corp. assets, Hasbro also acquired Tiger Electronics.
Lastly, there’s Avalon Hill. Avalon Hill was the publisher of many strategy war games. They also formed a computer game division early in the establishment of the home computer market. In what must have seemed like a good idea at the time, they too entered the home video game market in 1983. Today, their Atari 2600 cartridges are among some of the hardest to find. Timing is everything; Avalon Hill’s was bad. In 1998, determined to be the Borg of the toy and game industry, Hasbro assimilated, er, acquired Avalon Hill as well.
So, in 1998, Hasbro has acquired Atari Corporation’s assets, plus four companies that published Atari 2600 games as third parties. What does Hasbro do with all of these assets related to the Atari 2600, once the best selling video game console of all time? Absolutely nothing. Instead, from 1998 to 2001, they concentrated on Atari’s classic arcade games. They updated them for today's gamers and slapped the original name and Atari logo on them for brand recognition. The Cyberpunks even attempted to get Hasbro's permission to do an emulation package during this time, but Hasbro was simply not interested.
In fairness, I should point out that all of Parker Brothers' and some of Tiger Electronics' 2600 games were licensed in some fashion. Publishing them would have required new licensing deals that were unlikely to happen. While no one could seriously expect re-releasing the Atari 2600 version of Spider-Man or the Star Wars games would have any impact on sales of current games featuring those properties, legalities are legalities. Companies tend to give exclusive rights to their properties for a number of years when they license them, and exclusive means exclusive.
Resuming the tracing of the acquisition of the rights to Atari's assets we come to the present. Early in 2001, Hasbro sold their entire Hasbro Interactive division, including the Atari assets, to Infogrames for $100 million in stock and cash. What will become of the Atari properties now? That’s uncertain. Both press releases concerning the sale specifically mentioned Atari. One even mentioned that Hasbro had 60 titles in development at the time, but failed to include any classic Atari properties in the short list of specific titles. All that can be said for certain is . . . uh . . . er . . . um . . . . that writer’s block is a terrible thing.
Sidebar
One of the nice things about writing articles for a magazine like Classic Gamer Magazine, as opposed to a college paper or article for a scholarly journal, is that I don’t have to give a reference for every little fact I site. Still, I would be remiss if I didn't mention the following sites for their help in researching some of this article.- The Atari Timeline by Robert A. Jung – http://www.digiserve.com/eescape/atari/Atari-Timeline.html
- The History of Hasbro – http://www.hasbro.com/consumer/history.htm
- The History of Toys and Games by the History Channel – http://www.historychannel.com/exhibits/toys/inventors.html
- I.C. When by Don Thomas – http://www.icwhen.com/
Postscript (12 June 2013)
It is ironic that as I post this to my blog, Infogrames renamed itself Atari several years ago, but has now gone bankrupt and has its properties up for auction. And sadly, every single one of those pages I referenced in the "sidebar," including my own, are now gone. (Although you can find my timeline archived at the Internet Archive Wayback Machine.) I.C. When actually still exists and is still run by Don Thomas, but it no longer contains the wonderful timeline of video game history that it used to.
I wasn't kidding about writing this right before it was due back in the opening. I barely squeaked it in in time. Two days later I get an e-mail from Cav, the publisher.
We kinda have a problem. Your latest CVG 101 while good is extremely similar to Leonard Herman's "Ultimate Videogame Company" article from #4. I also had Sarah read them side by side and she also felt they were very alike.He went on to ask if I had any suggestions or another spin on it. Uh-oh! I respond.
Oops. I never finished reading #4. Sorry! In my defense, maybe great minds think alike? (Or maybe I did read the article and have forgotten about it. Regardless, I didn't intentionally set out to write an article similar to one already published.)
I went on to make some suggestion for new articles, wondering if I can write them fast enough. Cav offered me a choice of the video game sticker article I suggested within a week or "[taking] the time to research a real good article about emulators for the next issue." I took him up on the stickers article, which I managed to finish in the week I was given, and made a note of doing an article on emulators for the next issue.
24 March 2000
CVG 101: When Is a Combat Not a Combat? (originally for Classic Gamer Magazine)
[Classic Gamer Magazine introduction. This article originally appeared in CGM #3 (spring 2000) and is a revision of one I wrote for Suite 101 using the same title.]

Once your classic cartridge collection reaches a certain size, you’ll discover you’re finding few new cartridges at thrift stores. In order to "get their fix," so to speak, many collectors start collecting label variations to keep their number of "finds" up. Label variations simply means different types of labels on the same game. For Colecovision cartridges, this might mean the difference between the labels saying the cart is "for Colecovision" and saying it’s "for Colecovision & ADAM." For Intellivision, it’s probably the difference between the colorful Mattel labels and the black and white Intellivision Inc. labels, which also featured slight name changes to avoid licensing fees (e.g. "Football" instead of "NFL Football"). For the Atari 2600 it’s more complicated.
Because the 2600 (or VCS) was sold for over a decade, Atari went through four major label styles. The original style was all text on a black background. Then they started replacing much of the text with a colorful picture like the one on the box. Next Atari went with a silver background. Finally, at the end of the console’s life, they used a rust background. (Most collectors call it red; some call it brown. I think "rust" is more accurate than either of those.) But in all but a handful of cases (see sidebar), the game names never changed. So when is a Combat cartridge not a Combat cartridge? When it’s a Sears Tele-Games Tank Plus cartridge.
When the Atari 2600 debuted, Sears was one of the strongest retail chains in the United States. If you wanted to sell your product at Sears, it had to have a Sears brand on it. Thus, when Atari signed an agreement with Sears to have them sell the 2600, it became the Sears Tele-Games Video Arcade. (Tele-Games was the "brand name" for video games at Sears. It has no relation, as far as I know, to the current Telegames company (www.telegames.com), which happens to sell video games.)
Several of the games received new names as well. It’s uncertain exactly why Sears did this. Perhaps it was to confuse shoppers and have them buy what they thought was new game when it was actually one they already have. To make things more confusing, they named some cartridges after dedicated consoles they had previously released and just added a Roman numeral to the end to differentiate them. The most obvious example is Breakaway IV (a.k.a. Breakout).
Not all games were renamed, of course. Home versions of arcade games Atari had to secure licenses for were not (e.g. Space Invaders, Pac-Man), nor were those based on other licensed properties (e.g. Superman). There were also three games that Atari created, but only sold through Sears (see sidebar).
It is interesting to note that while Sears similarly renamed Mattel’s Intellivision as the Super Video Arcade, they didn’t rename any of Mattel’s games. The boxes and instructions were different, but the cartridges and overlays are generally indistinguishable from Mattel’s normal releases when found loose.
As a collector, you might ask whether the Sears version of games and consoles are rarer and therefore more desirable. In general, all Sears releases are slightly rarer than their Atari or Mattel counterparts. Whether they’re more desirable, however, depends on the collector you’re dealing with. Some collectors who don’t care about most cartridge label variations do collect Sears labels. Others don’t care at all, except for the "Sears exclusive" games.
If you do decide to start collecting label variations and start examining your duplicate games very closely, you might be amazed at just how many differences you’ll find. There are some definite sub-types within the main Atari label variations described earlier. And even within those sub-types, you can find some very minute changes on labels that appear identical at first glance. And that goes for third party companies, too.
John Earney began compiling a list of 2600 label variations, which can be found on his home page at http://www2.best.com/~jearney/. It hasn’t been updated in a few years, however. I guess even John got overwhelmed by all the small changes one can find. So, if you decide to collect label variations, set a limit on what you’ll keep. Otherwise you’ll probably quickly find your collection (rather than your extras) overflowing with Missile Commands, Space Invaders, and maybe even Combat, regardless of the name on the label.
Sidebar

Once your classic cartridge collection reaches a certain size, you’ll discover you’re finding few new cartridges at thrift stores. In order to "get their fix," so to speak, many collectors start collecting label variations to keep their number of "finds" up. Label variations simply means different types of labels on the same game. For Colecovision cartridges, this might mean the difference between the labels saying the cart is "for Colecovision" and saying it’s "for Colecovision & ADAM." For Intellivision, it’s probably the difference between the colorful Mattel labels and the black and white Intellivision Inc. labels, which also featured slight name changes to avoid licensing fees (e.g. "Football" instead of "NFL Football"). For the Atari 2600 it’s more complicated.
Because the 2600 (or VCS) was sold for over a decade, Atari went through four major label styles. The original style was all text on a black background. Then they started replacing much of the text with a colorful picture like the one on the box. Next Atari went with a silver background. Finally, at the end of the console’s life, they used a rust background. (Most collectors call it red; some call it brown. I think "rust" is more accurate than either of those.) But in all but a handful of cases (see sidebar), the game names never changed. So when is a Combat cartridge not a Combat cartridge? When it’s a Sears Tele-Games Tank Plus cartridge.
When the Atari 2600 debuted, Sears was one of the strongest retail chains in the United States. If you wanted to sell your product at Sears, it had to have a Sears brand on it. Thus, when Atari signed an agreement with Sears to have them sell the 2600, it became the Sears Tele-Games Video Arcade. (Tele-Games was the "brand name" for video games at Sears. It has no relation, as far as I know, to the current Telegames company (www.telegames.com), which happens to sell video games.)
Several of the games received new names as well. It’s uncertain exactly why Sears did this. Perhaps it was to confuse shoppers and have them buy what they thought was new game when it was actually one they already have. To make things more confusing, they named some cartridges after dedicated consoles they had previously released and just added a Roman numeral to the end to differentiate them. The most obvious example is Breakaway IV (a.k.a. Breakout).
Not all games were renamed, of course. Home versions of arcade games Atari had to secure licenses for were not (e.g. Space Invaders, Pac-Man), nor were those based on other licensed properties (e.g. Superman). There were also three games that Atari created, but only sold through Sears (see sidebar).
It is interesting to note that while Sears similarly renamed Mattel’s Intellivision as the Super Video Arcade, they didn’t rename any of Mattel’s games. The boxes and instructions were different, but the cartridges and overlays are generally indistinguishable from Mattel’s normal releases when found loose.
As a collector, you might ask whether the Sears version of games and consoles are rarer and therefore more desirable. In general, all Sears releases are slightly rarer than their Atari or Mattel counterparts. Whether they’re more desirable, however, depends on the collector you’re dealing with. Some collectors who don’t care about most cartridge label variations do collect Sears labels. Others don’t care at all, except for the "Sears exclusive" games.
If you do decide to start collecting label variations and start examining your duplicate games very closely, you might be amazed at just how many differences you’ll find. There are some definite sub-types within the main Atari label variations described earlier. And even within those sub-types, you can find some very minute changes on labels that appear identical at first glance. And that goes for third party companies, too.
John Earney began compiling a list of 2600 label variations, which can be found on his home page at http://www2.best.com/~jearney/. It hasn’t been updated in a few years, however. I guess even John got overwhelmed by all the small changes one can find. So, if you decide to collect label variations, set a limit on what you’ll keep. Otherwise you’ll probably quickly find your collection (rather than your extras) overflowing with Missile Commands, Space Invaders, and maybe even Combat, regardless of the name on the label.
Sidebar
| Sears Name | Atari Name | |
|---|---|---|
| Arcade Golf | Miniature Golf | |
| Arcade Pinball | Video Pinball | |
| Baseball | Home Run | |
| Breakaway IV | Breakout | |
| Cannon Man | Human Cannonball | |
| Capture | Flag Capture | |
| Chase | Surround | |
| Checkers | Video Checkers | |
| Circus | Circus Atari | |
| Code Breaker | Codebreaker | |
| Dare Diver | Sky Diver | |
| Dodger Cars | Dodge 'Em | |
| Gunslinger | Outlaw | |
| Math | Fun With Numbers | |
| Maze | Slot Racers | |
| Maze Mania | Maze Craze | |
| Memory Match | Hunt & Score | |
| Outer Space | Star Ship | |
| Poker Plus | Casino | |
| Pong Sports | Video Olympics | |
| Race | Indy 500 | |
| Slots | Slot Machine | |
| Soccer | Championshp Soccer or Pele's Soccer | |
| Space Combat | Space War | |
| Speedway II | Street Racer | |
| Spelling | Hangman | |
| Steeplechase | [Sears exclusive] | |
| Stellar Track | [Sears exclusive] | |
| Submarine Commander | [Sears exclusive] | |
| Tank Plus | Combat | |
| Target Fun | Air-Sea Battle | |
| Name | a.k.a. | |
| Atari Video Cube | Rubik's Cube | |
| Basic Math | Fun with Numbers | |
| Championship Soccer | Pele's Soccer | |
| (A Game of) Concentration | Hunt & Score | |
| Fun with Numbers | Basic Math | |
| Hunt & Score | (A Game of) Concentration | |
| Pele's Soccer | Championship Soccer | |
| Rubik's Cube | Atari Video Cube | |
Postscript (June 2013)
As it says at the top, a big chunk of this article is identical to one I wrote for Suite 101 a few years prior. The reason for this is quite simple; I blew my deadline. On February 23, I thought to check old e-mails and discovered the deadline had been February 10. Luckily for me, Cav was way behind, so I got about 10 days to write something. The old article was stuck in my head for some reason and my contract specifically left me free to use articles in print media.
I found several copies of John Earney's label variations list around, but the most recent (from 2001) is available at Atari Age.
This article is also available at Good Deal Games and has been for many years. Cav worked out some deal with site owner Michael Thomasson, and Michael specifically requested this article. The request came several months after I wrote it, so the potential conflict with Suite 101 didn't occur to me until now. But by then the article had been gone from Suite 101 for a long time, so I'd say no harm done.
30 June 1999
Odd cart holder & one that got away [NES Action 52 box]
[Originally posted to rec.games.video.classic.]
Time for me to drone on again. I've been busy, but here's how things went last week.
I found the box with all inserts for the NES Action 52 cart. These carts go for a quite a bit on eBay, so I tore up the bins where I found the box. No cart. 8( Farther over, I find some pristine label 2600 carts and a labelless Parker Bros. cart. I'm not sure that I need the label upgrades on these, but pick up four plus the PB cart. I figure I can afford $0.50 a piece. I get to the check out and the lady, who's been charging me $0.50 (instead of $3 like another lady there) says $3 each! I end up just getting Worm War I so I can get the Action 52 box & docs for free. BTW, this thrift also charges $3 for Sega & NES carts. It's my least favorite in town, but seems to have stuff the most often.
One day I went with very little money. I saw a Sears 2600 in the box at Value Village marked $25. More than I care to spend (even if I had it on me), but the box looks like the first release. (The picture on the front has the little Sears labels on top of the joysticks.) There's also a brandless 2600 holder and interesting cart holder for $3.99 each. Then at Salvation Army I see a Video Pinball console (white version) for $5. I already have one so I figure I'll come back tomorrow after I've gone to the bank.
The next day I go to Value Village and get them to let me open the 2600 box. I told them I wanted to know if it had any extra games in it (which I did want to know). The box said "complete as pictured," but you never know. It turns out the 2600 was a Sears version, but they substituted Combat for Target Fun(same game, different label) and 7800 sticks for 2600 ones. There was also an extra boxed 2600 stick in it. (It wasn't plain white, but had pictures on it. A football player is all I remember.) No extra games and definitely not worth $25. I also leave the 2600 console holder as it's generic. (No Atari label on it.)
I do, however, pick up the funky cart holder. It reminds me of a 5-1/4" disk holder. It has a transluscent cover that swings to the back when you open it. It holds 18 carts in two columns of 9. There's a small slot for instructions at the top. Anyone seen one of these before?
Then I get to Salvation Army and the Video Pinball is gone. No great loss, but it might explain why I never find much. Too much competition.
[I don't know why I called Target Fun the same game as Combat with a different label. Target Fun is the Sears equivalent to Air-Sea Battle. I posted a follow-up the same day berating myself.
Jeff Salzman responded a month later, saying, "The funky cartridge holder sounds like a TI-99 cartridge holder I have several of them myself and the cartridges are stored at an angle."]
Time for me to drone on again. I've been busy, but here's how things went last week.
I found the box with all inserts for the NES Action 52 cart. These carts go for a quite a bit on eBay, so I tore up the bins where I found the box. No cart. 8( Farther over, I find some pristine label 2600 carts and a labelless Parker Bros. cart. I'm not sure that I need the label upgrades on these, but pick up four plus the PB cart. I figure I can afford $0.50 a piece. I get to the check out and the lady, who's been charging me $0.50 (instead of $3 like another lady there) says $3 each! I end up just getting Worm War I so I can get the Action 52 box & docs for free. BTW, this thrift also charges $3 for Sega & NES carts. It's my least favorite in town, but seems to have stuff the most often.
One day I went with very little money. I saw a Sears 2600 in the box at Value Village marked $25. More than I care to spend (even if I had it on me), but the box looks like the first release. (The picture on the front has the little Sears labels on top of the joysticks.) There's also a brandless 2600 holder and interesting cart holder for $3.99 each. Then at Salvation Army I see a Video Pinball console (white version) for $5. I already have one so I figure I'll come back tomorrow after I've gone to the bank.
The next day I go to Value Village and get them to let me open the 2600 box. I told them I wanted to know if it had any extra games in it (which I did want to know). The box said "complete as pictured," but you never know. It turns out the 2600 was a Sears version, but they substituted Combat for Target Fun
I do, however, pick up the funky cart holder. It reminds me of a 5-1/4" disk holder. It has a transluscent cover that swings to the back when you open it. It holds 18 carts in two columns of 9. There's a small slot for instructions at the top. Anyone seen one of these before?
Then I get to Salvation Army and the Video Pinball is gone. No great loss, but it might explain why I never find much. Too much competition.
[I don't know why I called Target Fun the same game as Combat with a different label. Target Fun is the Sears equivalent to Air-Sea Battle. I posted a follow-up the same day berating myself.
Jeff Salzman responded a month later, saying, "The funky cartridge holder sounds like a TI-99 cartridge holder I have several of them myself and the cartridges are stored at an angle."]
05 September 1997
Preview: Atari Gaming HQ (originally for Suite 101)
First, a small disclaimer. (Every one has them these days, so why should I be any different?) As of last report, the new site was 95% done. These means it's still possible to find a link or page that's not quite done yet. Please be understanding if you do find such an occurrence.
The Atari 2600 and 7800 section of AGH has been expanded. The previous version was a little lacking, but no longer. One of my favorite features is the Histories of Third Parties. I don't believe anyone has attempted to chronicle the 2600 third-party game companies before...but they should have!
The Atari 5200 section is still as strong as ever. The makers of AGH still have the Atari 5200 FAQ and other useful (and useless) information galore.
An interesting feature in the Other Sections is one of the first bits of the site AGH let me in on, the Puffer Project. This has to do with Atari's plans to create games for their consoles that would hook up to exercise equipment in the home, such as an exercise bicycle. There were also plans to put such devices in arcades and health clubs. In the end, the whole project was axed. Interestingly, I saw such a device some months ago that hooked up to a NordicTrack skier and either a Sega Genesis or Super Nintendo Entertainment System. And of course, there's also been a game called Prop Cycle in the arcade that has the player riding a device much like an exercise bike in order to control his on-screen counterpart.
Okay, now I'll leave it to you to explore the rest. There's plenty of information and pictures to keep you busy for days to come. I'd like to give special thanks to Keita Iida for being my point of contact with AGH and providing the information that made this article possible.
Here are the URLs to keep in mind:
- Suite 101 preview URL (frames): http://www.atarihq.com/index2.html
- Suite 101 preview URL (no frames): http://www.atarihq.com/aghmain.html
- Permanent URL upon official opening: http://www.atarihq.com/
Copyright 1997 i5ive communications inc. Used with permission.
[2013-04-28: Wow, the first Suite 101 article where all the links (except the frames one) still work!
Keita's name originally linked to his e-mail address. That's probably no longer valid, but I removed it, just in case.]
27 December 1996
How to Start a Classic Video Game Collection Part 2: The System Choices - The Atari Trio (originally for Suite 101)
[Suite 101 articles introduction]
In this article I'll start discussing and comparing the major classic video game consoles. If you are still undecided after my last article, this should help you decide which one you would like to start collecting. Your best bet is to start with the Atari 2600, Atari 7800, Atari 5200, Magnavox Odyssey², Mattel Intellivision, or Coleco Colecovision. In this article, I'll discuss the three Atari systems. Next time I'll cover the latter three.
I'll start with the Atari 2600 and use it as the yardstick by which to measure the other systems. The reason I’m choosing the 2600 is because it was the world’s most popular video game console up until the Nintendo Entertainment System (NES) and it remains the favorite of classic collectors. You should have no problem starting a 2600 collection, as 2600 consoles and games are by far the easiest to find. Early 2600 games have primitive graphics and sound, but many later games pull off some amazing graphics feats, particularly considering what the programmers had to work with. The 2600 also had a variety of controllers available for it that gives it a larger variation in types of games than most other systems. The controllers are fairly sturdy, although paddles are known to deteriorate with time. This can be fixed, however. All in all, the 2600 is an excellent choice for a beginning collector.
The Atari 7800 is another excellent choice because it can also play 2600 games (with a few exceptions). The 7800 does nothing to improve the 2600 games, but having a 7800 would give you a slightly larger base of games to collect. Atari 7800s are rarer than many of the other systems discussed here, so you might want to pick up a 2600 until you find one. 7800 games have excellent graphics (on par with the NES), although the sound is generally little improved from the 2600. The 7800 joysticks are notorious for giving hand cramps, but 2600 games and many 7800 games can be played with 2600 controllers.
The Atari 5200 was released between the 2600 and 7800. It's generally not too difficult to find one or games for it. Its graphics ability is between the 2600 and 7800, but its sound is generally better than both. An adapter exists which allows you to play 2600 games, but it is hard to find. The main downfall of the 5200 are its controllers. It comes with a pair of joysticks that are notorious for being worn out and very hard to fix. Furthermore, unlike 2600 and 7800 joysticks, they can act as both joysticks or paddles and they do not automatically return to the center position. This makes some games more difficult. Although some alternative controllers exist that are better, they are quite rare.
By now you should have a handle on the Atari systems. Of the three, I'd recommend starting with a 2600, or a 7800 if you can find one. They offer the most variety, larger game libraries, and easier to find alternative controllers. Next time we’ll see how the major non-Atari systems stack up.
Copyright 1996, i5ive communications inc. Used with permission.
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